Dnd demon stats.

A shadowblade gains their powers over shadow via a ritual in which they kill a shadow demon and mystically prevent it from re. Summon Shadow Demon (1/Day). The drow attempts to magically summon a shadow demon (see the Monster Manual) with a 50 percent chance of success. If the attempt fails, the drow takes 5 (1d10.

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Devils make up one pillar of the forces at work during the Blood War that ravages the Lower Planes. Devils are a subset of the larger "Fiend" race, representing the Lawful Evil plane of the Nine Hells of Baator. They constantly war with the equally evil but extremely chaotic Demons with whom they share the Lower Planes.Dominate Aerial Creature. Pazuzu can target up to six beasts or monstrosities with a fly speed and an Intelligence lower than 8 and cause them to make a DC 22 Wisdom saving throw. On a failed saving throw, the target is charmed by Pazuzu for 24 hours. The charmed target obeys Pazuzu’s verbal or telepathic commands.YOCHLOL - 5e stats. Medium fiend ( demon, shapechanger), chaotic evil. Shapechanger. The yochlol can use its action to polymorph into a form that resembles a female drow or giant spider, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell. Pincer. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15).

ATURIAS - The Void: Aturias drains victims of emotion to feed its own lifeforce. 32. MYRONIR - Demon Lord of Reflections: Myronir brings waves of doppelgängers to attack enemies with. He uses magic to see through mirrors and causes people to see their reflections as horrible, twisted versions of themselves.

Actions. Multiattack: The rakshasa makes two claw attacks. Claw: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams.

Challenge 20 (25000 XP) Fear Aura. Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 21 Wisdom saving throw, unless the pit fiend is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is ...D&Dark Souls 01: The Asylum Demon [OC] This is awesome. Honestly, the only critisism i can give is that from the moveset of the asylum demon, i would say 30ft of fly dmg is too mutch for it. I would say fly speed of 10 (if any fly at all). I have just started playing through Dark Souls for the first time, and to chronicle my journey through the ...The gargoyle makes two attacks: one with its bite and one with its claws. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) piercing damage. Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) slashing damage. These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses ...Description. An awakened tree is an ordinary tree given sentience and mobility by the awaken spell or similar magic. I used one of these as the first encounter for a one shot I was running. One awakened tree vs. a monk, barbarian, fighter, and a wizard (all level 2).Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Shadow - Shadows are undead that resemble dark exaggerations of humanoid shadows. Dark Disposit... Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing. ... If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.

Lilith is an insanely comely female standing just under six feet tall and weighing roughly 130 pounds. Her skin is cinnamon colored, and her hair is waist length and blood red. Her eyes are a sparkling emerald green. Her hands end in claws, and underneath her thick hair she hides two tiny dark black horns.

See Also []. Daemonfey; Fey'ri; Background []. Alu-fiends, also referred to as alu-demons, first appeared in the Monster Manual II 1st edition.They were described in the Monstrous Compendium Outer Planes Appendix and the Monstrous Compendium Planescape Appendix.While their exact statistics varied slightly, the general concept as the offspring of a succubus and a mortal male remained true.

chaotic evil Caryatid Column : 2 25 ft. Medium construct unaligned Ceiling Turret : 3 0 ft. Small construct lawful neutral Chal'Gund : 2 15 ft. Medium construct unaligned Chaos Space Marine, Dreadnought : 13 30 ft. Huge construct any evil alignment Chi-Yu : 16 0 ft., burrow 40 ft., fly 40 ft. Tiny construct neutral evil Chien-Pao : 16 50 ft ...Warlock Class Details. Warlock. With a pseudodragon curled on his shoulder, a young elf in golden robes smiles warmly, weaving a magical charm into his honeyed words and bending the palace sentinel to his will. As flames spring to life in her hands, a wizened human whispers the secret name of her demonic patron, infusing her spell with fiendish ...Bebiliths, ( pronounced: /ˈ b ɛ b ɪ l ɪ θ /BEH-bil-ith [4]) otherwise known as barbed horrors or creepers of the Abyss, were arachnid demons that, for their own inscrutable reasons, preyed upon other demons. Their kind often roamed the Abyss unimpeded, as their strange mystique caused other demons to leave them alone. [3] Long we live and ...Demon lords, also known as Abyssal lords, were archfiends who gained great power and established a position of preeminence among demonkind. Over millennia, these demons had amassed tremendous power and authority over their domain.[2] Each demon lord had a unique appearance and set of abilities and ruled over at least one layer of the Abyss. …Challenge 20 (25000 XP) Fear Aura. Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 21 Wisdom saving throw, unless the pit fiend is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is ...

Class Features. As a Demon of the order you gain the following class features. Skills: Choose 2: Athletics, Acrobatics, History, Deception, Persuasion, Intimidation, Stealth, Survival, Perception. You start with the following equipment, in addition to the equipment granted by your background:Dominate Aerial Creature. Pazuzu can target up to six beasts or monstrosities with a fly speed and an Intelligence lower than 8 and cause them to make a DC 22 Wisdom saving throw. On a failed saving throw, the target is charmed by Pazuzu for 24 hours. The charmed target obeys Pazuzu’s verbal or telepathic commands.Ghour. The Ghour are a race of demons in the service of the demon lord Baphomet. Tools of their masters will, the are often found in the company of Minotaurs, Ogres, and Giant. Demonic Visage. Resembling an especially muscular cross between and ogre and a minotaur, ghour stand up to 20 feet tall, with a thick hide and beastial features. Challenge 7 (2,900 XP) Proficiency Bonus +3. Innate Spellcasting. The oni's innate spellcasting ability is Charisma (spell save DC 13). The oni can innately cast the following spells, requiring no material components: At will: darkness, invisibility. 1/day each: charm person, cone of cold, gaseous form, sleep. Magic Weapons. If the target is a creature, it must make a DC 23 Strength saving throw or be knocked prone. Summon (1/day). Kostchtchie summons 1d12 dretches, 1d6 glabrezus, 1d6 hezrous, 1 marilith, or 1 balor. The summoned demon appears in an unoccupied space within 60 feet of Kostchtchie, but can’t summon other demons. Monstres 5e. Cette application online va vous permettre de lister et de filtrer toutes les créatures de D&D 5 à l'aide de diverses options. Vous pourrez également trier les listes suivant plusieurs critères. Au final, vous aurez la possibilité de sélectionner seulement certains résultats pour générer votre propre PDF ou imprimer des ...higher level wherever the spell’s level appears in the stat block. Fiendish Spirit Large fiend Armor Class 12 + the level of the spell (natural armor) Hit Points 50 (Demon only) or 40 (Devil. only) or 60 (Yugoloth only) + 15 for each spell level above 6th Speed 40 ft.; climb 40 ft. ... Dungeons & Dragons, D&D Beyond, D&D, Wizards of the Coast

Basic Rules Sources Monster Stat Blocks (V) D&D Beyond - Dungeons & Dragons Fifth Edition Tools, Rules, Races, Classes, Items, Spells, Monsters, and More. ... Large fiend (demon), chaotic evil. Armor Class 15 (natural armor) Hit Points 104 (11d10 + 44) Speed 40 ft., fly 60 ft. STR.

Languages Abyssal, telepathy 120 ft. Challenge 5 (1800 XP) Innate Spellcasting. The barlgura's spellcasting ability is Wisdom (spell save DC 13). The barlgura can innately cast the following spells, requiring no material components: 1/day each: entangle, phantasmal force. 2/day each: disguise self, invisibility (self only)Arrow demons were valued tanar'ri made specifically to fight in the armies of the Abyss. Although dangerous on their own, their true power came into play when working with others, whether demons or otherwise.[1] Emaciated, but possessing unnatural strength for its frame, arrow demons stood about 6.5 ft (2 m) tall and weighed 150 lb (68 kg). An arrow demon's body was also completely hairless ...CAMBION - 5e stats. Medium fiend ( demon ), any evil alignment. Fiendish Blessing. The AC of the cambion includes its Charisma bonus. Innate Spellcasting. The cambion's spellcasting ability is Charisma (spell save DC 14). The cambion can innately cast the following spells, requiring no material components:A Super Powerful monster editor for D&D 5e. Increase or decrease the Challenge Rating of every creature. Edit the statistics of every creature inside the website. Generate NPC stat blocks and apply races, classes and templates with one click. Share your creations with the community. NPC Generator Monster Editor Community Creations.Basic Rules Sources Monster Stat Blocks (I) Skills Deception +4, Insight +3, Persuasion +4, Stealth +5. Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered. Damage Immunities fire, poison. Condition Immunitie s poisoned. Senses darkvision 120 ft., passive Perception 11. Languages Infernal, Common. Challenge 1 (200 XP)Quasit. Shapechanger. The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying ...His eyes are crimson. Dagon is the demon prince of sea creatures. He is worshipped as a deity by legions of sahuagin, locathah, skum, lizardfolk, tritons (those that have accepted the ways of evil), and some merfolk. His Abyssal lair is not unlike the Elemental Plane of Water in that it is composed entirely of water.Among the most powerful of demonkind, the archdemons rule a part of the infinite chaos of the Abyss, and demons along with it. Ability Score Increase. Your Charisma increases by 2, and your Strength score increases by 1. Age. A common Archdemon is an old being, maturing at 500 and living for an unknown time.The African-American unemployment rate just jumped to 7.7%, from a historic low of 6.8% the month before. For weeks, Donald Trump has been touting a specific statistic. In tweets, ...

Saving Throws Wis +10, Cha +9 Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks Damage Immunities acid, poison Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned Senses darkvision 60 ft., passive Perception 14 Languages — Challenge 20 (25000 XP) Proficiency Bonus +6

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Demon Grinder: X: 100 ft. 1 ton: 5 crew, 3 passengers Scavenger: X: 100 ft. 2 tons: 4 crew, 4 passengers: Vehicle Stat Blocks. ... if so it will be described in the vehicle's stat block. Hull/Frame. A hull/frame is the basic form of the vehicle and is what supports all other components. If the hull/frame is ever reduced to 0 hit points, the ...A shadowblade gains their powers over shadow via a ritual in which they kill a shadow demon and mystically prevent it from re. Summon Shadow Demon (1/Day). The drow attempts to magically summon a shadow demon (see the Monster Manual) with a 50 percent chance of success. If the attempt fails, the drow takes 5 (1d10.1. The Wrong Reasons: We begin by writing a compelling evil motive. As with the anti-villain, we can start with the ideals and bonds suggested in backgrounds, leaning toward evil and chaotic alignments. Greed and power as basic evil driving forces are common tropes that are easy to play out at the table.A monster’s statistics, sometimes referred to as its stat block, provide the essential information that you need to run the monster. Size. A monster can be Tiny, Small, Medium, Large, Huge, or Gargantuan. Table: Size Categories shows how much space a creature of a particular size controls in combat. Modifying Creatures.I completely forgot about that one when I made this *looks at calendar* 3 years ago. For the Dread Knight, you might want to increase the Hell Knight's AC by 1, give it 10 extra feet of movement speed, and have its Hellwave recharge on 5-6Actions. Multiattack. The devil makes two attacks: one with its beard and one with its glaive. Beard. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit ...Hit: 12 (2d6 + 5) bludgeoning damage plus 10 (3d6) cold damage. Wall of Ice: The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a hemispherical dome up to 20 feet in diameter. When the wall appears, each creature in its ...The first demons to invade our reality were known as obyriths; eldritch beings of unspeakable horror. These creatures created servant demons known collectively as the tanar’ri. It is the tanar’ri that now dominate their home plane of the Abyss. These creatures seek to tempt and torture souls into the Abyss while they also seek to destroy ...Languages Abyssal, Telepathy 120 ft. Challenge 16 (15,000 XP) Proficiency Bonus +5. Magic Resistance. The marilith has advantage on saving throws against spells and other magical effects. Magic Weapons. The marilith's weapon attacks are magical. Reactive. The marilith can take one reaction on every turn in a combat.Multiattack. The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once. Pincer. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.A creature that touches the lesser balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage. Magic Resistance. The lesser balor has advantage on saving throws against spells and other magical effects. Magic Weapons. The lesser balor's weapon attacks are magical.Claw. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) slashing damage. Horror Nimbus (Recharge 5–6). The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute.

The alu demon gains temporary hit points equal to the amount of damage inflicted with its claw attack. These temporary hit points last one hour. Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage. ABOUT. Standing more than six feet tall, alu demons have dark flowing hair from which tiny horns ...Actions. Multiattack. The devil makes two attacks: one with its beard and one with its glaive. Beard. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit ...Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures. Monster Tags: Goblinoid. Environment: Forest Grassland Hill Underdark. Basic Rules, pg. 138. #4 Ford_Dent.Summon Greater Demon 5e Guide: Raise a lot of Hell. The warlock’s hands extend, twisting into a forbidden shape as her mouth utters foul words that ring out across the planes. Far away, far below her feet in a nightmare dimension of blood, bone, and darkness, something hears her call. The ground shudders, as though fighting in vain against ...Instagram:https://instagram. wrigley field seating guideoriellys sweetwater texasred lobster concord photoscollege point multiplex The demon prince urged villains far and wide to pursue the Infinity Spindle for themselves and destroy Raxivort.Low Cunning. The xvart takes the Disengage action. Echo of Demogorgon. ... Dungeons & Dragons, D&D Beyond, D&D, Wizards of the Coast, the dragon ampersand, and all other Wizards of the Coast product names, campaign settings, ... oregon inlet live camerafort wayne pine valley bmv Cambion 5e: Stats and Guide for Players and DMs. Fiends are certainly a menace to just about any D&D adventurer. From Demon Lords to Archdevils, this entire category of creatures is almost exclusively evil, bred to inflict pain upon mortals in some way, shape, or form. Of course, it would be insane to say that all fiends are innately evil.The maw demon has a fairly average stat block as a whole. If the maw demon is able to use its Rampage as a bonus action it's able to deal an average of 22 damage per turn which could very well mean 2 level 1 PCs dropped in a single round of combat. There's a lot of terrifying potential in this walking mouth. home depot scratch dent appliances While in darkness, the demon is invisible to any creature that relies on darkvision to see it. ACTIONS. Claws. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) psychic damage or, if the demon had advantage on the attack roll, 22 (4d8 + 4) psychic damage. Devour Sanity (1/Day).Monster Analysis: Orthax the Vengeful Shadow Demon. This encounter was a lot of fun to research and break down. It's great to see where Matt took inspiration, modifying its abilities and personality to turn a low-level monster into a terrible fiend that both haunted Percy's thoughts and provided a decent challenge for the drained party.